

Linear Sorcerers, unlike Awakened mages, buy spells rather than spheres-singular rotes which they learn to master.
#Akashic brotherhood rotes how to
Unlike a true mage, a linear sorcerer cannot improvise magic-they are limited to a generally relatively small set of 'spells.' In fact, many linear sorcerers know only a bare handful of spells-a doctor trained by the Progenitors might know the Life 3 Heal Others rote, but nothing else, while a consor trained by the Akashic Brotherhood may learn how to target their blows with Entropy 1, and sense incoming attacks via Forces 1. Linear Sorcerers bridge the gap between the Awakened and Sleepers, capable of learning some level of magical ability. Some ExWoD-specific commentary is in brackets.

Sounds like the Germans are in trouble.") I'd just suggest that Exalts get to either benefit from their own Excellencies or the linear sorcery difficulty reduction on any given roll, choose one. I specifically didn't cut these out of the stable of effects a sorcerer can access so you can have your NWO white-suited men wearing shades using dual pistols and gun kata or your Akashic consors fighting like Donnie Yen ("There's ten Germans with rifles, one with a machine gun, and all I have are three knives and one guy who barely knows how to shoot a rifle.

For Exalts you may need to watch out for the people who buy combat-related (or anything-related) difficulty reducers for 2 XP a dot as a note. It makes linear sorcerers (and by extension Exalts with that merit) somewhat more powerful, but less flexible. I've made some changes here for simplicity and clarity, so use the quoted version below (I have it as a quote linking to the old version as reference). For the people making games in ExWoD stuff who just hard-bounced off of having to remember yet another unique set of rules for Linear Sorcery (or ended up using my hack anyways), let me repost a somewhat modified version of my Linear-Sorcery-As-Rotes homebrew.
